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Does line count matter

A well structured programming project will actually have less lines and assets, and thinking that more lines means a more complex game or IT product of any kind is a misconception. Code architecture matters!...

Why you shouldn’t use GML Visual

If you take a look at the Gamemaker manual, you'll notice that Gamemaker has two ways of programming games - the first one named GML Code (previously just called Gamemaker Language, or GML), and GML Visual (previously called Gamemaker Drag'n'Drop)...